Pikmin Codexery

S.S. Dolphin

A rocket ship named after the GameCube's code name, carrying Olimar across PNF-404—and surviving every adventure.

The S.S. Dolphin is the rocket ship flown by Captain Olimar, an employee of the Hocotate Freight Company. Its name is a reference to the GameCube's developmental code name. In the original Pikmin, the ship serves as Olimar's primary means of travel as he flies to different locations on the planet PNF-404. The S.S. Dolphin remains intact throughout the series; it is not destroyed in Pikmin 2, and in Pikmin 3 Olimar crash-lands it again, later finding it damaged.

Owner
Hocotate Freight
Primary Pilots
Captain Olimar
First Appearance
Pikmin (2001)
Function
Space Transport

Lore & Background

The S.S. Dolphin is the personal spacecraft of Captain Olimar, a tiny alien from the planet Hocotate who works for the Hocotate Freight Company. The ship's name directly references the GameCube's developmental code name. In the original Pikmin game, Olimar becomes stranded on an Earth-like planet named PNF-404 after his ship crash-lands. To repair the S.S. Dolphin and return home, Olimar must rely on the local Pikmin creatures to retrieve scattered ship parts. The Onions—the motherships that store and reproduce Pikmin—remain in their landing sites in Pikmin 1, but in Pikmin 2 and Pikmin 3 they can be transported via the ship, so the statement that they never travel with Olimar is inaccurate for later games. The S.S. Dolphin is essential for Olimar's survival and escape in Pikmin 1, serving as his base of operations and the only way off the planet. In Pikmin 2, the ship destroyed is the Hocotate ship, not the S.S. Dolphin. In Pikmin 3, Olimar crash-lands the S.S. Dolphin, and it is later found damaged.

In Their Own Story

After crash-landing on PNF-404, Captain Olimar must repair his ship, the S.S. Dolphin, by collecting its scattered parts. With the help of the Pikmin, he retrieves these components from various biomes, facing hazards and predators along the way. Once all parts are recovered, the ship is restored to working order, allowing Olimar to leave the planet and return to Hocotate.

Reader's Guide

In the original Pikmin game, the S.S. Dolphin is the player's primary objective: you must locate and retrieve all of its missing parts within a limited number of in-game days. Each day lasts approximately 13 minutes, and you must return to the ship before sunset to avoid nocturnal predators. The ship acts as a safe zone and a checkpoint. The Onions, which store and generate Pikmin, travel with Olimar as he flies to new areas, but the S.S. Dolphin itself is the key to completing the game and escaping PNF-404.

Did You Know?

Frequently Asked Questions

Who owns and operates the S.S. Dolphin?

The vessel belongs to Hocotate Freight, an interstellar shipping company that utilizes it to transport Captain Olimar on debt-collection missions.

What is the primary function of the ship during expeditions?

It acts as a mobile base camp that offers crucial protection for the crew against hostile creatures when night falls on the alien planet.

Which characters are known to pilot this spacecraft?

Captain Olimar serves as the main pilot, though his assistant Louie also took control of the ship during later voyages to gather more cargo.

How does the S.S. Dolphin's journey conclude in the original game?

Once the required fruit is collected, the crew successfully launches the vessel and returns it safely back to Hocotate headquarters.

Why is this spacecraft considered iconic within the series?

This white ship anchors the narrative by symbolizing the fragile connection between the small crew and their distant home world amidst alien landscapes.

More in World & Locations

Elsewhere in the Pikmin universe

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